Early a friend tweeted a link to this article, in which Joe Abercrombie (a traditionally published writer) said self publishing is too much work. He doesn’t want to publish, he wants to write.
Yep. He’s right. Self publishing is a LOT of work. There are covers, editors, formating, and months and months of writing with little return.
But it’s worth it!
For centuries art has been funneled through publishers of one sort or another. Book publishers, music producers, game developers, TV executives, art curators… you name it! There was a gate keeper set in front of your goal that you had to get through.
It’s like a lottery. Someone wins, and a whole hell of a lot of people lose.
And publishing, like any lottery, wasn’t dependent solely on talent or content. It was also marketability, how much money they could make off you, and sometimes your ability to stroke their ego.
Guess what? It isn’t a lottery anymore. The gate keepers are starting to notice wholes crashing through the walls, bypassing the gate they so carefully erected.
Indie game designers have produced, sold, and created major hits among gamers. Like Limbo, Journey, Minecraft, and Bastion. Games that skyrocketed past all the game publishers, earning millions.
Indie authors, like Hugh Howie, and Amanda Hocking proved you don’t need a publisher to make it big. They refused to give their rights away for someone else to make money off their talent, and they succeeded.
In film we now see some amazing special effects, animations, dramas, and story telling available right on youtube. For free. Netflix is offering some of them, like the Guild, streaming. Theaters are playing others, like Plurality, as ‘pre movie vignettes’. Others will follow suit. Indie films will get longer, and better, and eventually be available along side everything else.
Musicians, like Maclemore, are hitting the top charts without signing their life and their music over to some producer.
Even physical objects, and hand made goods. You can go to Etsy and by something directly from designers, artists, and makers. Or you can download designs from Thingaverse and print them on your 3D printer.
Publishers… the gate keepers who so carefully erected that wall so they could decided what was published, and who succeed, are starting to see that their wall looks more like swiss cheese then brick.
The status quo use to be that people produced things, and the person who sold it and distributed it, was the one who made the most profit off it.
I see a future where the person who designed, created, wrote, painted, filmed, or made an object…. they will be the one who makes the most profit off their IP. They made it. They should.
Copyright is broken. DMC is bulky, and intrusive. Publishers are more interested in the bottom line then the creators they say they serve. We’ve known this for a while, and now we have ways to combat it.
Move over publishers, I’m coming through.
If all that’s standing in my way is a little hard work, then I’m rolling up my sleeves, and I’m doing it.