I’ve always enjoyed building maps, and world building in general. I have a few dozen of them stashed among the pages of old hand written story ideas, their edges smudged over time, and words sometimes faded out till it’s illegible. But the concept, the idea of the map is still there.
The journey of Peyllen started with a young girl leaving home for the first time. That was the first book that I wrote in the series, the first book I finished in the series. But it won’t be released for a long time. There are many stories that come before that one, and it will have to be rewritten in its entirety before it ever sees the light of day. But the idea behind it, the world and the magic, remain. You might have already taken a peak at it. It is the same world that my Witch’s Trilogy came from.
The very first iteration of Peyllen was a scratchy pencil drawing on a spare piece of paper.
I scanned and copied it into Gimp and started adding outlines, colors, adjusting the land masses, and giving it more definition. I added “The Sea of Tears” since it did not appear on the original maps (though the idea was always there).
Peyllan has grown, taken shape and mass of it’s own in my thoughts. And the stories have grown as well.
I’m getting to the end of book three in the trilogy. I think I’ll take a short break from Peyllan after that to work on a few other projects, but eventually I’ll be back. There are ten more novels in this world waiting to be told. And I bet by the time I’ve finished some of them I’ll find more stories lurking in the world. Maybe some from areas yet uncharted on the far side of the world.
I‘m starting to put together a map of the entire world of Peyllen, and how the Sea of Tears (from the “Witch’s Trilogy”) fits into the greater world. You can see the Sea of Tears in the middle with land on either side. Oddly the islands in the Sea of Tears do not appear on any maps of the various kingdoms because any ship who traveled there never returned. They assume there’s a sea monster, or some large whirlpool there.
I love having maps in Gimp because I can do various layers that include roads, trade routes, and even a map just to lay out which character goes where in the world. Then you can just make the layers that you want visible. It’s fantastic for story planning, and keeping everything in order. Plus it’s just awesome to look at.
Next I’ll be adding various features like large forests, major cities, and the mountain ranges.
Also, I should note that because of the way Peyllen was created this map isn’t based on normal geological features, as in plate tectonics and shifting like that. Other things like weather, and where deserts and swamps might occur, are effected naturally but the underlying structure of the world was created by the movement of the trolls, not plate tectonics. (More on that in another post.)
I have lots of books planned in this world, spanning centuries, so look for updates of that after I’m finished with the Witch’s Trilogy.