I went to goggle play looking for a new, interesting game and saw a list of half off games. I’m okay with paying a little bit to own a game and play it whenever I feel like it.
But no, this wasn’t 50% off to own a game. This was 50% off in app purchases. Because in app purchases make more money.
You might think I’m pissed off at devs for doing this, and you’d be slightly right. It is annoying as F to get interested in a game and really enjoy it only to get half way through and run out of “energy” or have long ass wait periods for certain things to load. Even worse; power-ups that cost $1 each.
But no, it annoys me far more that people will actually spend $20 or more on Candy Crush on in app purchases, making this a viable option for devs in the first place.
Candy Crush had over 300 levels. If they split the game up into 50 levels a piece and charged $2.99 for each game package, with chances to win power ups, then I would totally buy it. But I’m not their demographic. The people they want to play their game will spend hundreds or even thousands just to solve one more puzzle.
It seems like more and more games are turning to in app purchases. Thankfully Google now warns you before you download a game. I rejected 20 different games because of the in app purchase tag.
Sadly they don’t tell you what kind of in app purchase is available. If it was a purchase for an expansion, or for new skins I’d be okay with that. It’s pay to win games that really bug me. Or pay to have an enjoyable experience.
Just put a price tag on your game as a whole instead of doing in app purchases!